012d038025
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
9 lines
275 B
Plaintext
9 lines
275 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://b411hfkru5vs7"]
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[ext_resource type="PackedScene" uid="uid://b2p7bbkuxf7m" path="res://models/blaster.glb" id="1_yqvvx"]
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[node name="blaster" instance=ExtResource("1_yqvvx")]
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[node name="blaster2" parent="." index="0"]
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layers = 2
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