Files
tactical-shooter/addons/netfox/servers/data/per-object-history.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

104 lines
3.0 KiB
GDScript

extends RefCounted
class_name _PerObjectHistory
# Stores a per-object history of ObjectSnapshots
# Each managed object has its own timeline of snapshots
var _history_size: int
var _data := {} # Object to _HistoryBuffer
func _init(p_history_size: int):
_history_size = p_history_size
func subjects() -> Array[Object]:
var result := [] as Array[Object]
result.assign(_data.keys())
return result
func is_auth(tick: int, subject: Object) -> bool:
if not _data.has(subject):
return false
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
return false
var snapshot := history.get_at(tick) as _ObjectSnapshot
return snapshot.is_auth()
func erase_subject(subject: Object) -> void:
_data.erase(subject)
func ensure_snapshot(tick: int, subject: Object, carry_forward: bool) -> _ObjectSnapshot:
var has_subject := _data.has(subject)
if not _data.has(subject):
_data[subject] = _HistoryBuffer.new(_history_size)
var history := _data[subject] as _HistoryBuffer
var has_tick := history.has_at(tick)
var has_latest := history.has_latest_at(tick)
if not history.has_at(tick):
if not history.has_latest_at(tick):
history.set_at(tick, _ObjectSnapshot.new(subject))
elif carry_forward:
history.set_at(tick, history.get_latest_at(tick).duplicate())
else:
history.set_at(tick, _ObjectSnapshot.new(subject))
assert(history.get_at(tick) != null, "Failed to ensure snapshot!")
return history.get_at(tick) as _ObjectSnapshot
func get_latest_snapshot(tick: int, subject: Object) -> _ObjectSnapshot:
if not _data.has(subject):
return null
var history := _data[subject] as _HistoryBuffer
if not history.has_latest_at(tick):
return null
return history.get_latest_at(tick) as _ObjectSnapshot
func get_latest_tick(tick: int, subject: Object) -> int:
if not _data.has(subject):
return -1
var history := _data[subject] as _HistoryBuffer
if not history.has_latest_at(tick):
return -1
return history.get_latest_index_at(tick)
func set_property(tick: int, subject: Object, property: NodePath, value: Variant) -> void:
if not _data.has(subject):
_data[subject] = _HistoryBuffer.new(_history_size)
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
history.set_at(tick, _ObjectSnapshot.new(subject))
var snapshot := history.get_at(tick) as _ObjectSnapshot
snapshot.set_value(property, value)
func has_property(tick: int, subject: Object, property: NodePath) -> bool:
if not _data.has(subject):
return false
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
return false
var snapshot := history.get_at(tick) as _ObjectSnapshot
return snapshot.has_value(property)
func get_property(tick: int, subject: Object, property: NodePath, default: Variant = null) -> Variant:
if not _data.has(subject):
return default
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
return default
var snapshot := history.get_at(tick) as _ObjectSnapshot
return snapshot.get_value(property, default)