shawn aa0b80b570 Phase 4: server-hardening architecture doc
- Server hosting architecture overview (4-component diagram)
- RCON admin console spec (TCP protocol, commands, auth)
- Server config system spec (cfg format, cvars, loading pipeline)
- Server browser API spec (master server REST API, heartbeat, client UI)
- Anti-cheat basics spec (movement, fire rate, input validation)
- Config loading pipeline, anti-cheat pipeline diagrams
- Full cvar table for Phase 4

Part of Phase 4 orchestration (t_29fcfd24)
2026-07-01 00:19:43 -04:00
2026-06-30 21:00:57 -04:00
2026-07-01 01:00:29 +00:00

Tactical Shooter

A competitive, round-based tactical FPS built in Godot 4.

  • 128-tick authoritative dedicated servers
  • GDExtension (C++) simulation core
  • Community-hostable, self-hosted server browser
  • Map-making SDK for community maps

See PLANS/PROJECT_PLAN.md for the full build plan.

S
Description
Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers
Readme MIT 67 MiB
v0.2.9 Latest
2026-07-06 03:55:26 +00:00
Languages
GDScript 98.7%
Shell 1.3%