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- Server hosting architecture overview (4-component diagram) - RCON admin console spec (TCP protocol, commands, auth) - Server config system spec (cfg format, cvars, loading pipeline) - Server browser API spec (master server REST API, heartbeat, client UI) - Anti-cheat basics spec (movement, fire rate, input validation) - Config loading pipeline, anti-cheat pipeline diagrams - Full cvar table for Phase 4 Part of Phase 4 orchestration (t_29fcfd24)
Tactical Shooter
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See PLANS/PROJECT_PLAN.md for the full build plan.