Files
tactical-shooter/examples/multiplayer-fps
shawn 9901f6a34d Fix blaster GLB root type error (Node3D, not MeshInstance3D)
- Changed _gun_model type from MeshInstance3D to Node3D
  (all imported GLB/GLTF weapon models have Node3D root)
- Added check_models.gd diagnostic script

The type mismatch at WeaponManager._load_weapon_models:73
was the only script error in the user's game.log.
Headless bot tests confirm movement still works fine.
2026-07-03 17:32:18 -04:00
..

Multiplayer fps example

A simple demo fps game, using netfox's RollbackSynchronizer and NetworkWeaponHitscan3D to implement a server-authorative model, while also compensating for latency with client-side prediction.

To edit and/or run, open the Godot project in the repository root, and open the scene in this directory.