9901f6a34d
- Changed _gun_model type from MeshInstance3D to Node3D (all imported GLB/GLTF weapon models have Node3D root) - Added check_models.gd diagnostic script The type mismatch at WeaponManager._load_weapon_models:73 was the only script error in the user's game.log. Headless bot tests confirm movement still works fine.
Multiplayer fps example
A simple demo fps game, using netfox's RollbackSynchronizer and
NetworkWeaponHitscan3D to implement a server-authorative model, while also
compensating for latency with client-side prediction.
To edit and/or run, open the Godot project in the repository root, and open the scene in this directory.