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tactical-shooter/assets/kenney-fps/objects/enemy.tscn
T
shawn 012d038025 Integrate Kenney Starter Kit FPS assets + comprehensive test suite
Assets (CC0 license):
- 3D models: Blaster gun, walls, platforms, grass, clouds, enemy
- Sounds: blaster fire, impacts, footsteps, jumps, weapon change
- Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow
- Font: Lilita One

Code changes:
- weapon_manager.gd: load blaster.glb as gun model (replaces box mesh)
- player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair

Test suite (100 unit tests + 4 integration scenarios):
- weapon_data.gd: 27 tests — all 6 weapons every stat verified
- economy.gd: 19 tests — constants, loss streak, buy thresholds
- bomb.gd: 15 tests — state machine, timing constants
- round_manager.gd: 10 tests — win conditions, elimination logic
- team_manager.gd: 8 tests — auto-balance, team assignment
- headless_test_bot.gd: integration bot with movement/idle/rounds scenarios
- run_multi_bot.sh: multi-client launcher
2026-07-03 17:13:36 -04:00

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[gd_scene load_steps=5 format=3 uid="uid://d2g78tpqbyf5g"]
[ext_resource type="PackedScene" uid="uid://lde2xq3vq635" path="res://models/enemy-flying.glb" id="1_3v8nl"]
[ext_resource type="Script" uid="uid://b6udw8uhlp4ei" path="res://objects/enemy.gd" id="1_jg24b"]
[ext_resource type="SpriteFrames" uid="uid://dbv3sy5qjatnl" path="res://sprites/burst_animation.tres" id="3_iblw5"]
[sub_resource type="SphereShape3D" id="SphereShape3D_iix87"]
radius = 0.75
[node name="enemy-flying" type="Area3D"]
script = ExtResource("1_jg24b")
[node name="enemy-flying" parent="." instance=ExtResource("1_3v8nl")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
shape = SubResource("SphereShape3D_iix87")
[node name="RayCast" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, 5)
[node name="MuzzleA" type="AnimatedSprite3D" parent="."]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -0.45, 0.3, 0.4)
sprite_frames = ExtResource("3_iblw5")
frame = 2
[node name="MuzzleB" type="AnimatedSprite3D" parent="."]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.45, 0.3, 0.4)
sprite_frames = ExtResource("3_iblw5")
frame = 2
[node name="Timer" type="Timer" parent="."]
wait_time = 0.25
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]