e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
19 lines
420 B
Plaintext
19 lines
420 B
Plaintext
[gd_scene format=3]
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[node name="TestScene" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="LightmapGI" type="LightmapGI" parent="."]
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light_data = null
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quality = 2
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bounces = 3
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[node name="SunLight" type="DirectionalLight3D" parent="."]
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light_bake_mode = 2
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shadow_enabled = true
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[node name="FillLight" type="OmniLight3D" parent="."]
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light_energy = 0.5
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light_bake_mode = 2
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