Files
tactical-shooter/addons/vest/commands/go-to-test-command.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

102 lines
3.1 KiB
GDScript

@tool
extends Node
static var _instance: Vest.__.GoToTestCommand = null
static func find() -> Vest.__.GoToTestCommand:
return _instance
func go_to_test():
var editor := Vest._get_editor_interface()
var edited_script := editor.get_script_editor().get_current_script() as Script
if not edited_script:
# No script is being edited
return
var script_path := edited_script.resource_path
var script_filename := script_path.get_file()
var target_filenames := get_search_filenames(script_filename, Vest.get_test_name_patterns())
var hits := find_matching_scripts(script_path, target_filenames)
if hits.size() == 1:
# Single hit, navigate to script asap
editor.edit_script(load(hits.front()))
else:
# Multiple hits, let user choose which one to open
show_popup(hits)
func get_search_filenames(script_filename: String, patterns: Array[FilenamePattern]) -> Array[String]:
var result := [] as Array[String]
# Check if currently open script is a test, in which case guess implementation's filename
for pattern in patterns:
if pattern.matches(script_filename):
result.append(pattern.reverse(script_filename))
# Currently open script is not a test, figure out possible test names
if result.is_empty():
result.append_array(patterns.map(func(it): return it.substitute(script_filename)))
return result
func find_matching_scripts(script_path: String, search_filenames: Array[String]) -> Array[String]:
var result := [] as Array[String]
Vest.traverse_directory("res://", func(path: String):
if path == script_path:
return
if path.get_file() not in search_filenames:
return
result.append(path)
)
return result
func show_popup(matching_script_paths: Array[String]):
var editor := Vest._get_editor_interface()
var popup := PopupMenu.new()
popup.min_size = Vector2(0, 0)
popup.size = Vector2(0, 0)
# Add options for matches
for idx in range(matching_script_paths.size()):
var script_path := matching_script_paths[idx]
popup.add_icon_item(Vest.Icons.jump_to, script_path)
popup.set_item_icon_max_width(popup.item_count - 1, VestUI.get_icon_size())
# Add option to create
popup.add_icon_item(Vest.Icons.lightbulb, "Create test")
popup.set_item_icon_max_width(popup.item_count - 1, VestUI.get_icon_size())
# Show popup at mouse pos
editor.popup_dialog(popup, Rect2i(
get_viewport().get_mouse_position(),
Vector2.ZERO
))
popup.set_focused_item(0)
popup.index_pressed.connect(func(idx: int):
if idx < matching_script_paths.size():
editor.edit_script(load(matching_script_paths[idx]))
else:
Vest.__.CreateTestCommand.execute()
)
func _ready():
_instance = self
var editor := Vest._get_editor_interface()
editor.get_command_palette().add_command("Go to test", "vest/go-test", go_to_test, "Ctrl+T")
func _exit_tree():
var editor := Vest._get_editor_interface()
editor.get_command_palette().remove_command("vest/go-test")
func _shortcut_input(event):
if event is InputEventKey:
if event.is_command_or_control_pressed() and not event.shift_pressed and event.key_label == KEY_T and event.is_pressed():
go_to_test()
get_viewport().set_input_as_handled()