6a08487c4cfb88b0a94f2c48126b63f24bf4258c
Creates the full buy/economy subsystem for a tactical FPS: - EconomyManager (server/scripts/economy/economy_manager.gd): per-player money tracking with starting 00, kill/round/objective rewards, spending validation, escalating loss bonuses, and money_changed signal. - BuyMenuHandler (server/scripts/economy/buy_menu_handler.gd): server-side RPC validation of purchase requests — checks weapon validity, buy-zone membership (scans BuyZone nodes in scene tree), affordability, then deducts money and grants weapon via WeaponServer.give_weapon(). - BuyMenu (client/characters/weapon/buy_menu.gd): client-side Control UI with styled panel, money display, weapon grid (name/cost/stats), numeric key (1-4) and mouse-click purchase, server-driven affordability, and auto-close after purchase. - GameServer integration: creates EconomyManager + BuyMenuHandler in _ready(), registers players for economy on spawn, awards kill rewards via DamageProcessor.player_killed signal, and unregisters on despawn. Economy rules: win=+,250, loss=,900 (+00/streak, cap ,900), kill=+00, bomb_plant/defuse=+00. Weapon costs: pistol=00, smg=,200, rifle=,700, shotgun=,900.
Tactical Shooter
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.