695e4db5cd
Shows Input.get_axis() values, weapon slot states, and fire state in the window title bar — visible even when print() output is lost on Windows GUI exports.
Multiplayer fps example
A simple demo fps game, using netfox's RollbackSynchronizer and
NetworkWeaponHitscan3D to implement a server-authorative model, while also
compensating for latency with client-side prediction.
To edit and/or run, open the Godot project in the repository root, and open the scene in this directory.