012d038025
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
20 lines
381 B
Plaintext
20 lines
381 B
Plaintext
[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bvnum0u73y8sv"
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path="res://.godot/imported/jump_a.ogg-df3a87b422b8537163b811137ab76d0c.oggvorbisstr"
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[deps]
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source_file="res://sounds/jump_a.ogg"
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dest_files=["res://.godot/imported/jump_a.ogg-df3a87b422b8537163b811137ab76d0c.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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