012d038025
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
33 lines
782 B
Plaintext
33 lines
782 B
Plaintext
[remap]
|
|
|
|
importer="scene"
|
|
importer_version=1
|
|
type="PackedScene"
|
|
uid="uid://3403atnv0s14"
|
|
path="res://.godot/imported/platform-falling.glb-a1321a8710589d27b2a6e247cfe23359.scn"
|
|
|
|
[deps]
|
|
|
|
source_file="res://models/platform-falling.glb"
|
|
dest_files=["res://.godot/imported/platform-falling.glb-a1321a8710589d27b2a6e247cfe23359.scn"]
|
|
|
|
[params]
|
|
|
|
nodes/root_type="Node3D"
|
|
nodes/root_name="Scene Root"
|
|
nodes/apply_root_scale=true
|
|
nodes/root_scale=1.0
|
|
meshes/ensure_tangents=true
|
|
meshes/generate_lods=true
|
|
meshes/create_shadow_meshes=true
|
|
meshes/light_baking=1
|
|
meshes/lightmap_texel_size=0.2
|
|
skins/use_named_skins=true
|
|
animation/import=true
|
|
animation/fps=30
|
|
animation/trimming=false
|
|
animation/remove_immutable_tracks=true
|
|
import_script/path=""
|
|
_subresources={}
|
|
gltf/embedded_image_handling=1
|