e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
22 lines
674 B
GDScript
22 lines
674 B
GDScript
extends RefCounted
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class_name NetworkClockSample
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var ping_sent: float
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var ping_received: float
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var pong_sent: float
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var pong_received: float
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func get_rtt() -> float:
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return pong_received - ping_sent
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func get_offset() -> float:
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# See: https://datatracker.ietf.org/doc/html/rfc5905#section-8
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# See: https://support.huawei.com/enterprise/en/doc/EDOC1100278232/729da750/ntp-fundamentals
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return ((ping_received - ping_sent) + (pong_sent - pong_received)) / 2.
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func _to_string() -> String:
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return "(theta=%.2fms; delta=%.2fms; t1=%.4fs; t2=%.4fs; t3=%.4fs; t4=%.4fs)" % [
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get_offset() * 1000., get_rtt() * 1000.,
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ping_sent, ping_received, pong_sent, pong_received
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]
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