b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
36 lines
860 B
GDScript
36 lines
860 B
GDScript
class_name _NetworkIdentityReference
|
|
extends RefCounted
|
|
|
|
var _full_name: String = ""
|
|
var _id: int = -1
|
|
|
|
static func of_full_name(full_name: String) -> _NetworkIdentityReference:
|
|
var reference := _NetworkIdentityReference.new()
|
|
reference._full_name = full_name
|
|
return reference
|
|
|
|
static func of_id(id: int) -> _NetworkIdentityReference:
|
|
var reference := _NetworkIdentityReference.new()
|
|
reference._id = id
|
|
return reference
|
|
|
|
func has_id() -> bool:
|
|
return _id >= 0
|
|
|
|
func get_id() -> int:
|
|
return _id
|
|
|
|
func get_full_name() -> String:
|
|
return _full_name
|
|
|
|
func equals(other: Variant) -> bool:
|
|
if other is _NetworkIdentityReference:
|
|
return _full_name == other._full_name and _id == other._id
|
|
return false
|
|
|
|
func _to_string() -> String:
|
|
if has_id():
|
|
return "NetworkIdentityReference#%d" % [_id]
|
|
else:
|
|
return "NetworkIdentityReference(%s)" % [_full_name]
|