e385eae0f5
- docs/performance-budget.md: 60fps/2GB VRAM budget with CPU, GPU, memory, and draw-call targets (P95<16.6ms, P99<50ms) - scripts/profiling/: SceneTree + Node profilers, test scenes - scripts/generate_occluders.gd: auto-generate OccluderInstance3D from CSG wall pieces (128^3 voxel occlusion culling) - scripts/convert_csg_to_mesh.gd: CSG->StaticMesh baker with LOD slots (LOD1@15m, LOD2@30m) - project.godot: occlusion culling + LOD settings enabled - modular scene UV2 data from lightmapping pass - rcon_command_handler.gd conflict resolved (kept upstream plugin cmd) - Fixed profiler_node.gd warmup frame bug (60 frames, not 3) - Fixed convert_csg_to_mesh.gd LOD API (add_lod + distance)
148 lines
4.1 KiB
GDScript
148 lines
4.1 KiB
GDScript
extends Node
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# Per-frame profiling node for tactical-shooter.
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const WARMUP_FRAMES := 60
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const DEFAULT_CAPTURE_FRAMES := 600
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var capture_frames := DEFAULT_CAPTURE_FRAMES
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var frame_count := 0
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var recording: Array[Dictionary] = []
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var profiling_complete := false
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var last_tick := 0
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func _ready():
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# Try to read capture_frames from environment or metadata
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if OS.has_environment("PROFILE_FRAMES"):
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capture_frames = OS.get_environment("PROFILE_FRAMES").to_int()
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capture_frames = get_meta("capture_frames", capture_frames)
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print("=== Profiler Node ===")
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print("Capture frames: ", capture_frames)
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print("Warmup frames: ", WARMUP_FRAMES)
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print("")
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print("Frame,Delta(ms),GPU(ms),Physics(ms),DrawCalls,Tris,Vertices,VRAM(MB),RAM(MB),Objects")
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# Load the target scene from metadata or environment
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var target_scene = get_meta("target_scene", "")
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if target_scene.is_empty() and OS.has_environment("PROFILE_SCENE"):
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target_scene = OS.get_environment("PROFILE_SCENE")
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if not target_scene.is_empty():
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var packed = ResourceLoader.load(target_scene)
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if packed:
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var instance = packed.instantiate()
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add_child(instance)
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print("Loaded target scene: ", target_scene)
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else:
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printerr("Failed to load target scene: ", target_scene)
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last_tick = Time.get_ticks_usec()
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print("Ready complete, process() should fire now")
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set_process(true)
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func _process(delta: float) -> void:
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print("_process called, frame=", frame_count)
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if profiling_complete:
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return
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frame_count += 1
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# Calculate real delta
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var now := Time.get_ticks_usec()
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var real_delta := (now - last_tick) / 1000000.0
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last_tick = now
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# Skip warmup frames
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if frame_count <= WARMUP_FRAMES:
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return
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# Check if done
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if frame_count > WARMUP_FRAMES + capture_frames:
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profiling_complete = true
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_finish()
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return
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var p := Performance
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var frame_delta := real_delta * 1000.0
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var gpu_time := float(RenderingServer.get_frame_setup_time_cpu()) * 1000.0
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var physics_time := p.get_monitor(p.TIME_PHYSICS_PROCESS) * 1000.0
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var draw_calls := int(p.get_monitor(p.RENDER_TOTAL_DRAW_CALLS_IN_FRAME))
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var tris := int(p.get_monitor(p.RENDER_TOTAL_PRIMITIVES_IN_FRAME))
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var verts := int(p.get_monitor(p.RENDER_TOTAL_VERTICES_IN_FRAME))
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var vram_mb := int(p.get_monitor(p.RENDER_VIDEO_MEM_USED)) / (1024 * 1024)
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var ram_mb := int(OS.get_static_memory_usage()) / (1024 * 1024)
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var objects := int(p.get_monitor(p.OBJECT_NODE_COUNT))
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recording.append({
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frame = frame_count - WARMUP_FRAMES,
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delta_ms = snapped(frame_delta, 0.01),
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gpu_ms = snapped(gpu_time, 0.01),
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physics_ms = snapped(physics_time, 0.01),
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draw_calls = draw_calls,
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tris = tris,
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verts = verts,
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vram_mb = vram_mb,
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ram_mb = ram_mb,
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objects = objects
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})
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print("%d,%.2f,%.2f,%.2f,%d,%d,%d,%d,%d,%d" % [
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frame_count - WARMUP_FRAMES,
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frame_delta, gpu_time, physics_time,
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draw_calls, tris, verts, vram_mb, ram_mb, objects
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])
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func _finish() -> void:
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print("")
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print("=== Profile Summary ===")
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if recording.is_empty():
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print("No frames recorded!")
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get_tree().quit(1)
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return
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var deltas: Array[float] = []
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for r in recording:
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deltas.append(r.delta_ms)
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deltas.sort()
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var total := float(recording.size())
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var n := deltas.size()
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var p50: float = deltas[n * 50 / 100]
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var p95: float = deltas[n * 95 / 100]
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var p99: float = deltas[n * 99 / 100]
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var sum: float = 0.0
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for d in deltas:
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sum += d
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var avg: float = sum / total
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var max_dc := 0
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var max_tris := 0
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var max_vram := 0
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for r in recording:
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if r.draw_calls > max_dc: max_dc = r.draw_calls
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if r.tris > max_tris: max_tris = r.tris
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if r.vram_mb > max_vram: max_vram = r.vram_mb
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print("Frames captured: ", recording.size())
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print("Avg frame time: %.2f ms" % avg)
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print("P50 frame time: %.2f ms" % p50)
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print("P95 frame time: %.2f ms" % p95)
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print("P99 frame time: %.2f ms" % p99)
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print("Max draw calls: %d" % max_dc)
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print("Max triangles: %d" % max_tris)
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print("Peak VRAM: %d MB" % max_vram)
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var pass_fail := "PASS"
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if p95 > 16.6:
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pass_fail = "FAIL (P95 > 16.6 ms)"
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elif p99 > 50.0:
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pass_fail = "FAIL (P99 spike > 50 ms)"
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print("Result: ", pass_fail)
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print("")
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print("=== Profile complete ===")
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get_tree().quit(0 if pass_fail == "PASS" else 1)
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