3c3251fa7acb3c8d03195209002ce82ae81b1e74
Creates test_range.tscn under client/assets/maps/test_range/ as a simple open-area test map for validating movement, shooting, and networking. Layout: - 80×80 open area with grey floor (CSGBox3D, 12 tris) - Low platform (center, 1 unit high, gold) - Medium platform (east, 2 units high, gold) - High platform (north-west, 3 units high, red) - Ramp (south, tilted ~20°, leads ground to low platform top) - Enclosure/room (east, 12×12 interior, 4-unit walls, south doorway) - SpawnPoint (Marker3D) with group 'spawn_points' - DirectionalLight3D (sun) + WorldEnvironment - All geometry uses Solid-color StandardMaterial3D placeholders - Collision enabled on all CSGBox3D shapes - ~132 tris total (well under 500 budget)
Tactical Shooter
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.