Files
tactical-shooter/addons/netfox.internals/ring-buffer.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

35 lines
515 B
GDScript

extends RefCounted
class_name _RingBuffer
var _data: Array
var _capacity: int
var _size: int = 0
var _head: int = 0
func _init(p_capacity: int):
_capacity = p_capacity
_data = []
_data.resize(p_capacity)
func push(item):
_data[_head] = item
_size += 1
_head = (_head + 1) % _capacity
func get_data() -> Array:
if _size < _capacity:
return _data.slice(0, _size)
else:
return _data
func size() -> int:
return _size
func is_empty() -> bool:
return _size == 0
func clear():
_size = 0
_head = 0