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- Rate limiting: flags players exceeding 130Hz input RPC rate - Speed hacks: validates position deltas against max speed * 1.5 - Aimbot snap: flags look-direction changes >45° in one tick - Suspicion level tracking (0.0-1.0) with decay over time - Escalating thresholds: 0.3=warn(log), 0.6=kick(signal), 0.8=ban(signal, 1h temp) - Configurable max speed via set_max_speed() - Ban handler Callable for caller-defined disconnect logic - Design: generous tolerances, near-zero false positives, Phase-4 basic hardening
Tactical Shooter
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.