shawn 222dcaebb3 t_p4_anticheat: add basic server-side anti-cheat controller
- Rate limiting: flags players exceeding 130Hz input RPC rate
- Speed hacks: validates position deltas against max speed * 1.5
- Aimbot snap: flags look-direction changes >45° in one tick
- Suspicion level tracking (0.0-1.0) with decay over time
- Escalating thresholds: 0.3=warn(log), 0.6=kick(signal), 0.8=ban(signal, 1h temp)
- Configurable max speed via set_max_speed()
- Ban handler Callable for caller-defined disconnect logic
- Design: generous tolerances, near-zero false positives, Phase-4 basic hardening
2026-07-01 20:37:20 -04:00
2026-06-30 21:00:57 -04:00
2026-07-01 01:00:29 +00:00

Tactical Shooter

A competitive, round-based tactical FPS built in Godot 4.

  • 128-tick authoritative dedicated servers
  • GDExtension (C++) simulation core
  • Community-hostable, self-hosted server browser
  • Map-making SDK for community maps

See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.

S
Description
Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers
Readme MIT 67 MiB
v0.2.9 Latest
2026-07-06 03:55:26 +00:00
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