Files
tactical-shooter/test/netfox/servers/data/snapshot.test.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

148 lines
3.6 KiB
GDScript

extends VestTest
func get_suite_name() -> String:
return "Snapshot"
func suite() -> void:
var node := Node3D.new()
var other_node := Node3D.new()
define("make_patch()", func():
test("should return empty on same", func():
var snapshot := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[node, "scale", Vector3.ONE]
], [node])
expect_empty(_Snapshot.make_patch(snapshot, snapshot))
)
test("should include differing property", func():
var from := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[node, "scale", Vector3.ONE]
], [node])
var to := _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[node, "scale", Vector3.ONE]
], [node])
var expected := _Snapshot.of(0, [
[node, "position", Vector3.ONE]
], [node])
expect_equal(_Snapshot.make_patch(from, to), expected)
)
test("should include new property", func():
var from := _Snapshot.of(0, [
[node, "position", Vector3.ZERO]
], [node])
var to := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[node, "scale", Vector3.ONE]
], [node])
var expected := _Snapshot.of(0, [
[node, "scale", Vector3.ONE]
], [node])
expect_equal(_Snapshot.make_patch(from, to), expected)
)
test("patch should yield `to` on merge", func():
var from := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[node, "scale", Vector3.ONE]
], [node])
var to := _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[node, "scale", Vector3.ONE]
], [node])
var patch := _Snapshot.make_patch(from, to)
var applied := from.duplicate()
applied.tick = to.tick
applied.merge(patch)
expect_equal(applied, to)
)
)
define("merge()", func():
test("auth should override non-auth", func():
var snapshot := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[other_node, "position", Vector3.ZERO]
], [])
var patch := _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[other_node, "position", Vector3.ONE]
], [node])
expect_true(snapshot.merge(patch))
expect_equal(snapshot, _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[other_node, "position", Vector3.ONE]
], [node]))
)
test("auth should update auth", func():
var snapshot := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[other_node, "position", Vector3.ZERO]
], [node])
var patch := _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[other_node, "position", Vector3.ONE]
], [node])
expect_true(snapshot.merge(patch))
expect_equal(snapshot, _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[other_node, "position", Vector3.ONE]
], [node]))
)
test("non-auth should not update auth", func():
var snapshot := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[other_node, "position", Vector3.ZERO]
], [node])
var patch := _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[other_node, "position", Vector3.ONE]
], [])
expect_true(snapshot.merge(patch))
expect_equal(snapshot, _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[other_node, "position", Vector3.ONE]
], [node]))
)
test("non-auth should update non-auth", func():
var snapshot := _Snapshot.of(0, [
[node, "position", Vector3.ZERO],
[other_node, "position", Vector3.ZERO]
], [])
var patch := _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[other_node, "position", Vector3.ONE]
], [])
expect_true(snapshot.merge(patch))
expect_equal(snapshot, _Snapshot.of(0, [
[node, "position", Vector3.ONE],
[other_node, "position", Vector3.ONE]
], []))
)
)