1ccd26bbab
Added explicit window focus grab after connecting (lan-bootstrapper.gd) so keyboard input is properly received by the input system. Also added diagnostic debug prints to trace input pipeline.
Multiplayer fps example
A simple demo fps game, using netfox's RollbackSynchronizer and
NetworkWeaponHitscan3D to implement a server-authorative model, while also
compensating for latency with client-side prediction.
To edit and/or run, open the Godot project in the repository root, and open the scene in this directory.