Files
tactical-shooter/addons/netfox.extras/README.md
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

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Markdown

# netfox.extras
High-level, game-specific extras for [netfox]!
## Features
* 🔫 Networked weapons
* ⌨️ Rollback-aware base class for input
## Overview
This addon is pretty much a catch-all project for things that are useful, but
are not core to netfox.
## Install
See the root [README](../../README.md).
## Usage
See the [docs](https://foxssake.github.io/netfox/).
## License
netfox.extras is under the [MIT license](LICENSE).
## Issues
In case of any issues, comments, or questions, please feel free to [open an issue]!
[netfox]: https://github.com/foxssake/netfox
[source]: https://github.com/foxssake/netfox/archive/refs/heads/main.zip
[open an issue]: https://github.com/foxssake/netfox/issues