b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
41 lines
928 B
GDScript
41 lines
928 B
GDScript
extends VestTest
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func get_suite_name() -> String:
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return "Bitset"
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func suite():
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test("should be empty on create", func():
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var bits := _Bitset.new(2)
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expect_false(bits.get_bit(0))
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expect_false(bits.get_bit(1))
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)
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test("get_set_indices()", func():
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var bits := _Bitset.of_bools([0, 1, 1, 0])
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expect_equal(bits.get_set_indices(), [1, 2])
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)
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test("set_bit()", func():
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var bits := _Bitset.new(4)
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var expected := _Bitset.of_bools([0, 1, 0, 1])
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bits.set_bit(1)
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bits.set_bit(3)
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expect_equal(bits, expected)
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)
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test("clear_bit()", func():
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var bits := _Bitset.of_bools([0, 1, 1, 0])
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var expected := _Bitset.of_bools([0, 0, 1, 0])
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bits.clear_bit(1)
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bits.clear_bit(3)
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expect_equal(bits, expected)
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)
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test("toggle_bit()", func():
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var bits := _Bitset.of_bools([0, 1, 1, 0])
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var expected := _Bitset.of_bools([1, 0, 1, 0])
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bits.toggle_bit(0)
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bits.toggle_bit(1)
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expect_equal(bits, expected)
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)
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