91b878f347
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
46 lines
2.0 KiB
TypeScript
46 lines
2.0 KiB
TypeScript
/**
|
|
* Owns the McpBridge autoload artifact: the script copy in the target project,
|
|
* the `[autoload]` entry in project.godot, the `.mcp/.gdignore` marker, and the
|
|
* `.gitignore` augmentation. GodotRunner delegates to this for inject/cleanup
|
|
* during run_project / attach_project / stop_project flows.
|
|
*
|
|
* The project-root bridge script is runtime-owned and refreshed on first
|
|
* injection for a manager session so a rebuilt server cannot talk to stale
|
|
* GDScript from an earlier run. Idempotent within a session via
|
|
* `injectedProjects`: a second `inject()` call for the same path short-circuits
|
|
* without rewriting project.godot.
|
|
*/
|
|
export declare class BridgeManager {
|
|
private bridgeScriptPath;
|
|
private injectedProjects;
|
|
private repairedProjects;
|
|
/**
|
|
* Last port baked into the on-disk script per project. Used by the
|
|
* race-detection helper in runtime-tools to spot a concurrent re-inject
|
|
* after a bridge-wait timeout.
|
|
*/
|
|
private lastInjectedPort;
|
|
constructor(bridgeScriptPath: string);
|
|
inject(projectPath: string, port: number): void;
|
|
cleanup(projectPath: string): void;
|
|
/**
|
|
* Read the port currently baked into the project's bridge script. Returns
|
|
* the integer on success, or null if the file is missing, unreadable, or
|
|
* lacks the marker. Used to detect concurrent re-inject after a bridge-
|
|
* wait timeout (another MCP client may have rewritten the port).
|
|
*/
|
|
readBakedPort(projectPath: string): number | null;
|
|
/**
|
|
* If project.godot still has an `McpBridge=` line but the script file is
|
|
* missing, the autoload would crash every subsequent headless op. Detect and
|
|
* clean the orphan before running an operation.
|
|
*
|
|
* Cached per project: once a path has been checked clean, skip the file
|
|
* reads on subsequent ops in the same session.
|
|
*/
|
|
repairOrphaned(projectPath: string): void;
|
|
private removeBridgeArtifacts;
|
|
private ensureMcpGdignore;
|
|
private ensureGitignored;
|
|
}
|
|
//# sourceMappingURL=bridge-manager.d.ts.map
|