012d038025
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
27 lines
781 B
Plaintext
27 lines
781 B
Plaintext
[gd_resource type="Environment" format=3 uid="uid://jvmpkdwaeaq"]
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[ext_resource type="Texture2D" uid="uid://cb7sdk1i5rx04" path="res://sprites/skybox.png" id="1_u3n42"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_fjheq"]
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panorama = ExtResource("1_u3n42")
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energy_multiplier = 0.5
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[sub_resource type="Sky" id="Sky_7bk1c"]
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sky_material = SubResource("PanoramaSkyMaterial_fjheq")
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[resource]
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background_mode = 2
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background_color = Color(0.360784, 0.392157, 0.462745, 1)
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sky = SubResource("Sky_7bk1c")
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ambient_light_source = 2
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ambient_light_color = Color(0.662745, 0.694118, 0.772549, 1)
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tonemap_mode = 2
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ssao_enabled = true
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ssao_radius = 0.45
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ssao_intensity = 1.0
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ssao_power = 5.0
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glow_enabled = true
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glow_levels/2 = 0.6
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glow_levels/3 = 0.6
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glow_levels/5 = 6.0
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