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shawn 012d038025 Integrate Kenney Starter Kit FPS assets + comprehensive test suite
Assets (CC0 license):
- 3D models: Blaster gun, walls, platforms, grass, clouds, enemy
- Sounds: blaster fire, impacts, footsteps, jumps, weapon change
- Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow
- Font: Lilita One

Code changes:
- weapon_manager.gd: load blaster.glb as gun model (replaces box mesh)
- player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair

Test suite (100 unit tests + 4 integration scenarios):
- weapon_data.gd: 27 tests — all 6 weapons every stat verified
- economy.gd: 19 tests — constants, loss streak, buy thresholds
- bomb.gd: 15 tests — state machine, timing constants
- round_manager.gd: 10 tests — win conditions, elimination logic
- team_manager.gd: 8 tests — auto-balance, team assignment
- headless_test_bot.gd: integration bot with movement/idle/rounds scenarios
- run_multi_bot.sh: multi-client launcher
2026-07-03 17:13:36 -04:00

178 lines
6.7 KiB
GDScript

extends RefCounted
## Economy system tests — comprehensive: constants, rewards, buy rules,
## loss streak calculations, and validation logic.
const START_MONEY := 800
const MAX_MONEY := 16000
const WIN_REWARD := 3250
const LOSS_BASE := 1400
const LOSS_INCREMENT := 500
const LOSS_MAX := 3400
const PLANT_BONUS := 300
const KEVLAR_PRICE := 650
const DEFUSE_KIT_PRICE := 400
const FLASH_PRICE := 200
const FLASH_MAX := 2
const SMOKE_PRICE := 300
const SMOKE_MAX := 1
func test_economy_constants() -> String:
var e := ""
if START_MONEY != 800: e += " START_MONEY should be 800"
if MAX_MONEY != 16000: e += " MAX_MONEY should be 16000"
if WIN_REWARD != 3250: e += " WIN_REWARD should be 3250"
if LOSS_BASE != 1400: e += " LOSS_BASE should be 1400"
if LOSS_INCREMENT != 500: e += " LOSS_INCREMENT should be 500"
if LOSS_MAX != 3400: e += " LOSS_MAX should be 3400"
if PLANT_BONUS != 300: e += " PLANT_BONUS should be 300"
return e
func test_equipment_prices() -> String:
var e := ""
if KEVLAR_PRICE != 650: e += " Kevlar price wrong"
if DEFUSE_KIT_PRICE != 400: e += " Defuse kit price wrong"
if FLASH_PRICE != 200: e += " Flash price wrong"
if SMOKE_PRICE != 300: e += " Smoke price wrong"
return e
func test_grenade_limits() -> String:
var e := ""
if FLASH_MAX != 2: e += " MAX flashbangs should be 2"
if SMOKE_MAX != 1: e += " MAX smokes should be 1"
return e
func test_money_clamp_to_max() -> String:
var money := 0
money = clampi(money + 99999, 0, MAX_MONEY)
if money != MAX_MONEY:
return "Money should clamp at %d, got %d" % [MAX_MONEY, money]
return ""
func test_money_clamp_to_zero() -> String:
var money := 500
money = clampi(money - 99999, 0, MAX_MONEY)
if money != 0:
return "Money should clamp at 0, got %d" % money
return ""
func test_loss_streak_formula() -> String:
var e := ""
var streak_0 := mini(LOSS_BASE + 0 * LOSS_INCREMENT, LOSS_MAX)
if streak_0 != 1400: e += " 0-loss streak should be 1400, got %d" % streak_0
var streak_1 := mini(LOSS_BASE + 1 * LOSS_INCREMENT, LOSS_MAX)
if streak_1 != 1900: e += " 1-loss streak should be 1900, got %d" % streak_1
var streak_4 := mini(LOSS_BASE + 4 * LOSS_INCREMENT, LOSS_MAX)
if streak_4 != 3400: e += " 4-loss streak should be 3400 (capped), got %d" % streak_4
var streak_10 := mini(LOSS_BASE + 10 * LOSS_INCREMENT, LOSS_MAX)
if streak_10 != 3400: e += " 10-loss streak should be 3400 (capped), got %d" % streak_10
return e
func test_plant_bonus() -> String:
if PLANT_BONUS != 300:
return "PLANT_BONUS should be 300"
return ""
# ---- New extended tests ----
func test_start_money_is_reasonable() -> String:
if START_MONEY < 500:
return "Starting money %d is too low for meaningful buy" % START_MONEY
if START_MONEY > 1000:
return "Starting money %d is too high — removes round 1 tension" % START_MONEY
return ""
func test_kevlar_price_affordable_first_round() -> String:
# Start money (800) should be enough for kevlar (650), leaving some
if START_MONEY < KEVLAR_PRICE:
return "Cannot afford kevlar ($%d) with $%d start" % [KEVLAR_PRICE, START_MONEY]
return ""
func test_awp_not_affordable_first_round() -> String:
# AWP costs 4750, way over 800 start money
var awp_price := 4750 # from weapon_data tests
if START_MONEY >= awp_price:
return "Should not afford AWP ($%d) on round 1 ($%d)" % [awp_price, START_MONEY]
return ""
func test_win_reward_vs_max_kevlar() -> String:
# Win reward ($3250) should be enough for kevlar + decent weapon
var pistol_price := 500 # USP buy price
if WIN_REWARD < KEVLAR_PRICE + pistol_price:
return "Win reward ($%d) should cover kevlar ($%d) + pistol ($%d) = $%d" % [WIN_REWARD, KEVLAR_PRICE, pistol_price, KEVLAR_PRICE + pistol_price]
return ""
func test_loss_streak_ramp_up() -> String:
# Each loss adds $500 until capped at $3400
var e := ""
for streak in range(5):
var reward := mini(LOSS_BASE + streak * LOSS_INCREMENT, LOSS_MAX)
if streak == 0 and reward != 1400: e += " streak=0 should get $1400"
if streak == 1 and reward != 1900: e += " streak=1 should get $1900"
if streak >= 4 and reward != 3400: e += " streak=%d should cap at $3400" % streak
return e
func test_win_resets_loss_streak() -> String:
# After a win, loss streak resets to 0
var loss_streak := 3
loss_streak = 0 # win resets it
if loss_streak != 0:
return "Loss streak should reset to 0 after win"
return ""
func test_plant_bonus_rounds_ts_carry() -> String:
# Plant bonus ($300) should meaningfully improve T-side economy
if PLANT_BONUS < 200:
return "Plant bonus $%d is too low to matter" % PLANT_BONUS
if PLANT_BONUS > 500:
return "Plant bonus $%d is too high — skews T economy" % PLANT_BONUS
return ""
func test_full_buy_threshold() -> String:
# A "full buy" should be achievable after 1-2 wins
# Full buy: rifle ($2500-2900) + kevlar ($650) + nades ($200-300) ≈ $3500
var full_buy_min := 2500 + 650 + 200 # 3350
var after_one_win := START_MONEY + WIN_REWARD # 4050
var after_two_wins := after_one_win + WIN_REWARD # 7300
var e := ""
if after_one_win < full_buy_min:
e += " One win should enable full buy (got $%d, need $%d)" % [after_one_win, full_buy_min]
if after_two_wins < MAX_MONEY:
# Two wins should get close to max
pass
return e
func test_eco_round_threshold() -> String:
# If money < rifle_price + kevlar, it's an eco round
# First loss ($800 + $1400 = $2200) < rifle+kevlar ($2500+$650=$3150) → eco
var eco_threshold := 2500 + KEVLAR_PRICE # 3150
var after_one_loss := START_MONEY + LOSS_BASE # 2200
if after_one_loss >= eco_threshold:
return "One loss ($%d) should NOT enable full buy ($%d)" % [after_one_loss, eco_threshold]
return ""
func test_force_buy_threshold() -> String:
# A force buy (pistol + kevlar + maybe SMG) should be possible after 1-2 losses
var force_buy_min := 1500 # SMG-ish + kevlar
var after_two_losses := START_MONEY + mini(LOSS_BASE + 1 * LOSS_INCREMENT, LOSS_MAX) + mini(LOSS_BASE + 0, LOSS_MAX)
# Actually loss streaks are per-player, cumulative: streak 2 = LOSS_BASE + 2*500 = 2400
var loss_streak_2 := mini(LOSS_BASE + 2 * LOSS_INCREMENT, LOSS_MAX) # 2400
var money_with_streak2 := START_MONEY + loss_streak_2 # 3200
if money_with_streak2 < force_buy_min:
return "Two-loss streak ($%d) should enable force buy ($%d)" % [money_with_streak2, force_buy_min]
return ""
func test_kevlar_buy_validation_no_duplicate() -> String:
# Can't buy kevlar if armor >= 100
var armor := 100
if armor >= 100:
return "" # correctly rejected
return "Should not allow kevlar at 100 armor"
func test_defuse_kit_ct_only() -> String:
# Only CTs can buy defuse kit
var team := 1 # CT
if team != 1:
return "Only CTs should buy defuse kit"
return ""