Files
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

57 lines
1.3 KiB
GDScript

extends VestTest
const OneOffInput = preload("res://examples/snippets/input-gathering-tutorial/one-off-input.gd")
func get_suite_name():
return "OneOffInput"
func suite():
var action = "move_jump"
var input := OneOffInput.new()
# TODO(vest): Some good way to add nodes to the tree
await NetworkTime.get_tree().process_frame
NetworkTime.get_tree().root.add_child(input)
test("should return false with no input", func():
expect_false(input.is_jumping)
)
test("should return true for a single tick", func():
# Activate input
Input.action_press(action)
# Process
input._process(1. / 60.)
# Deactive input
Input.action_release(action)
# Start tick loop
NetworkMocks.in_network_tick_loop(func():
# Single tick
NetworkMocks.run_network_tick()
# Check for result
expect_true(input.is_jumping)
)
)
test("should return true only on the first tick", func():
# Activate input
Input.action_press(action)
# Process
input._process(1. / 60.)
# Deactive input
Input.action_release(action)
# Start tick loop
NetworkMocks.in_network_tick_loop(func():
# First tick
NetworkMocks.run_network_tick()
expect_true(input.is_jumping, "First tick should have input!")
# Second tick
NetworkMocks.run_network_tick()
expect_false(input.is_jumping, "Second tick should not have input!")
)
)