Files
shawn 91b878f347 Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
2026-07-05 22:53:27 -04:00

88 lines
2.6 KiB
TypeScript

import type { GodotRunner, OperationParams, ToolDefinition } from '../utils/godot-runner.js';
export declare const runtimeToolDefinitions: ToolDefinition[];
export declare function handleLaunchEditor(runner: GodotRunner, args: OperationParams): Promise<{
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
} | {
content: {
type: string;
text: string;
}[];
}>;
export declare function handleRunProject(runner: GodotRunner, args: OperationParams): Promise<{
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
} | {
content: {
type: string;
text: string;
}[];
}>;
export declare function handleAttachProject(runner: GodotRunner, args: OperationParams): Promise<{
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
} | {
content: {
type: string;
text: string;
}[];
}>;
export declare function handleDetachProject(runner: GodotRunner): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleGetDebugOutput(runner: GodotRunner, args?: OperationParams): import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
};
export declare function handleStopProject(runner: GodotRunner): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleTakeScreenshot(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleSimulateInput(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleGetUiElements(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleRunScript(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
//# sourceMappingURL=runtime-tools.d.ts.map