Files
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

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Markdown

# BaseNetInput
Base class for Input nodes used with rollback.
During rollback, multiple logical ticks are simulated in the span of a single
network tick. Since these are just logical ticks, no actual input arrives during
them from the input devices.
The solution is to gather input before the tick loop, and use that input for
any new ticks simulated during the rollback.
## Gathering input
This class provides a virtual `_gather` method that you can override. Set the
variables configured in [RollbackSynchronizer] in your own implementation:
```gdscript
extends BaseNetInput
var movement: Vector3 = Vector3.ZERO
func _gather():
movement = Vector3(
Input.get_axis("move_west", "move_east"),
0,
Input.get_axis("move_north", "move_south")
)
```
[RollbackSynchronizer]: ../../netfox/nodes/rollback-synchronizer.md