Files
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

194 lines
5.5 KiB
GDScript

extends Object
var _define_stack: Array[VestDefs.Suite] = []
var _result: VestResult.Case
var _expected_count := 0
var _actual_count := 0
signal on_begin()
signal on_suite_begin(suite: VestDefs.Suite)
signal on_case_begin(case: VestDefs.Case)
signal on_case_finish(case: VestDefs.Case)
signal on_suite_finish(case: VestDefs.Case)
signal on_finish()
func define(name: String, callback: Callable, is_only: bool = false) -> VestDefs.Suite:
var suite = VestDefs.Suite.new()
suite.name = name
suite.is_only = is_only
_define_stack.push_back(suite)
var userland_loc := _find_userland_stack_location()
suite.definition_file = userland_loc[0]
suite.definition_line = userland_loc[1]
await callback.call()
_define_stack.pop_back()
if not _define_stack.is_empty():
_define_stack.back().suites.push_back(suite)
return suite
func define_only(name: String, callback: Callable) -> VestDefs.Suite:
return await define(name, callback, true)
func test(description: String, callback: Callable, is_only: bool = false, method_name: String = "") -> void:
var case_def := VestDefs.Case.new()
case_def.description = description
case_def.is_only = is_only
case_def.callback = callback
case_def.method_name = method_name
var userland_loc := _find_userland_stack_location()
case_def.definition_file = userland_loc[0]
case_def.definition_line = userland_loc[1]
_define_stack.back().cases.push_back(case_def)
func test_only(description: String, callback: Callable, method_name: String = "") -> void:
await test(description, callback, true, method_name)
func benchmark(name: String, callback: Callable) -> VestDefs.Benchmark:
var result := VestDefs.Benchmark.new()
result.name = name
result.callback = callback
result._test = self
return result
func todo(message: String = "", data: Dictionary = {}) -> void:
_with_result(VestResult.TEST_TODO, message, data)
func skip(message: String = "", data: Dictionary = {}) -> void:
_with_result(VestResult.TEST_SKIP, message, data)
func fail(message: String = "", data: Dictionary = {}) -> void:
_with_result(VestResult.TEST_FAIL, message, data)
func ok(message: String = "", data: Dictionary = {}) -> void:
_with_result(VestResult.TEST_PASS, message, data)
func before_all():
pass
func before_suite(_suite_def: VestDefs.Suite):
pass
func before_case(_case_def: VestDefs.Case):
pass
func after_case(_case_def: VestDefs.Case):
pass
func after_suite(_suite_def: VestDefs.Suite):
pass
func after_all():
pass
func _init():
pass
func _with_result(status: int, message: String, data: Dictionary):
if message:
_result.messages.append(message)
# Smartly gather "got" and "expected" data
# - If there's just one assert that sends these, have the values as-is
# - If multiple asserts send them, gather them into arrays for the user to check
if data.has("got"):
if _actual_count == 0:
_result.data["got"] = data["got"]
elif _actual_count == 1:
_result.data["got"] = [_result.data["got"], data["got"]]
elif _actual_count > 1:
_result.data["got"].append(data["got"])
data.erase("got")
_actual_count += 1
if data.has("expect"):
if _expected_count == 0:
_result.data["expect"] = data["expect"]
elif _expected_count == 1:
_result.data["expect"] = [_result.data["expect"], data["expect"]]
elif _expected_count > 1:
_result.data["expect"].append(data["expect"])
data.erase("expect")
_expected_count += 1
_result.data.merge(data, true)
if _result.status != VestResult.TEST_VOID and status == VestResult.TEST_PASS:
# Test already failed, don't override with PASS
return
_result.status = status
var userland_loc := _find_userland_stack_location()
_result.assert_file = userland_loc[0]
_result.assert_line = userland_loc[1]
func _begin(what: Object):
if what == self:
await _emit_async(on_begin)
await before_all()
elif what is VestDefs.Suite:
await _emit_async(on_suite_begin, [what])
await before_suite(what)
elif what is VestDefs.Case:
_prepare_for_case(what)
await _emit_async(on_case_begin, [what])
await before_case(what)
else:
assert(false, "Beginning unknown object: %s" % [what])
func _finish(what: Object):
if what == self:
await _emit_async(on_finish)
await after_all()
elif what is VestDefs.Suite:
await _emit_async(on_suite_finish, [what])
await after_suite(what)
elif what is VestDefs.Case:
_actual_count = 0
_expected_count = 0
await _emit_async(on_case_finish, [what])
await after_case(what)
else:
assert(false, "Finishing unknown object: %s" % [what])
func _prepare_for_case(case_def: VestDefs.Case):
_result = VestResult.Case.new()
_result.case = case_def
func _get_result() -> VestResult.Case:
return _result
func _get_suite() -> VestDefs.Suite:
return await define("OVERRIDE ME", func(): pass)
func _find_userland_stack_location() -> Array:
var stack := get_stack()
if stack.is_empty():
return [(get_script() as Script).resource_path, -1]
var trimmed_stack := stack.filter(func(it): return not it["source"].begins_with("res://addons/vest"))
if trimmed_stack.is_empty():
return ["<unknown>", -1]
else:
return [trimmed_stack[0]["source"], trimmed_stack[0]["line"]]
func _emit_async(p_signal: Signal, p_args: Array = []) -> void:
for connection in p_signal.get_connections():
var callable := connection["callable"] as Callable
var flags := connection["flags"] as ConnectFlags
if flags & CONNECT_DEFERRED:
# TODO: Document call order and that deferred handlers are not awaited
(func(): callable.callv(p_args)).call_deferred()
else:
await callable.callv(p_args)