b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
39 lines
983 B
GDScript
39 lines
983 B
GDScript
class_name VestMeasure
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## Base class for implementing measures.
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##
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## During benchmarks, the benchmarked code may emit custom metrics. Measures
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## listen to these metrics, and aggregate the many emitted values into a single
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## value, that can be included in the test report.
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## [br][br]
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## For example, a measure may simply count the number of emissions, calculate
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## the average of the emitted values, or keep track of the minimum and maximum
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## value emitted.
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var _metric: StringName = &""
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func _init(p_metric: StringName):
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_metric = p_metric
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## Get the name of the metric this measure tracks.
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func get_metric_name() -> StringName:
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return _metric
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## Get the name of the measure.
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## [br][br]
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## [i]override[/i]
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func get_measure_name() -> String:
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return ""
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## Get the value of the measure.
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## [br][br]
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## [i]override[/i]
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func get_value() -> Variant:
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return null
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## Ingest an emitted metric value.
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## [br][br]
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## [i]override[/i]
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func ingest(_value: Variant) -> void:
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pass
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