b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
28 lines
1.5 KiB
GDScript
28 lines
1.5 KiB
GDScript
extends Object
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# Results
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const result_void: Texture2D = preload("res://addons/vest/icons/void.svg")
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const result_skip: Texture2D = preload("res://addons/vest/icons/skip.svg")
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const result_todo: Texture2D = preload("res://addons/vest/icons/todo.svg")
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const result_fail: Texture2D = preload("res://addons/vest/icons/fail.svg")
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const result_pass: Texture2D = preload("res://addons/vest/icons/pass.svg")
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# Benchmark
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const benchmark: Texture2D = preload("res://addons/vest/icons/benchmark.svg")
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const benchmark_pass: Texture2D = preload("res://addons/vest/icons/benchmark-pass.svg")
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const benchmark_fail: Texture2D = preload("res://addons/vest/icons/benchmark-fail.svg")
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# Actions and buttons
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const run: Texture2D = preload("res://addons/vest/icons/run.svg")
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const debug: Texture2D = preload("res://addons/vest/icons/debug.svg")
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const run_on_save: Texture2D = preload("res://addons/vest/icons/run-save.svg")
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const clear: Texture2D = preload("res://addons/vest/icons/clear.svg")
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const jump_to: Texture2D = preload("res://addons/vest/icons/jump-to.svg")
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const refresh: Texture2D = preload("res://addons/vest/icons/refresh.svg")
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const lightbulb: Texture2D = preload("res://addons/vest/icons/lightbulb.svg")
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const visible: Texture2D = preload("res://addons/vest/icons/visibility.svg")
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const hidden: Texture2D = preload("res://addons/vest/icons/hidden.svg")
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const expand: Texture2D = preload("res://addons/vest/icons/expand.svg")
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const collapse: Texture2D = preload("res://addons/vest/icons/collapse.svg")
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