Files
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

94 lines
2.4 KiB
GDScript

extends RefCounted
class_name VestCLIRunner
## Implements functionality to run tests
var _peer: StreamPeerTCP = null
## Run tests with [Params]
func run(params: VestCLI.Params) -> int:
var validation_errors := params.validate()
if not validation_errors.is_empty():
for error in validation_errors:
OS.alert(error)
push_error(error)
return 1
await _connect(params)
var results := await _run_tests(params)
_report(params, results)
_send_results_over_network(params, results)
_disconnect()
if results.get_aggregate_status() == VestResult.TEST_PASS:
print_rich("All tests [color=green]passed[/color]!")
return 0
else:
print_rich("There are test [color=red]failures[/color]!")
return 1
func _run_tests(params: VestCLI.Params) -> VestResult.Suite:
var runner := VestLocalRunner.new()
runner.on_partial_result.connect(func(result: VestResult.Suite):
if _peer != null:
if result != null:
_peer.put_var(result._to_wire(), true)
else:
_peer.put_var(result, true)
)
var results: VestResult.Suite
if params.run_file:
results = await runner.run_script_at(params.run_file, params.only_mode)
elif params.run_glob:
results = await runner.run_glob(params.run_glob, params.only_mode)
return results
func _report(params: VestCLI.Params, results: VestResult.Suite):
var report := TAPReporter.report(results)
if params.report_format:
if params.report_file in ["", "-"]:
print(report)
else:
var fa := FileAccess.open(params.report_file, FileAccess.WRITE)
fa.store_string(report)
fa.close()
func _connect(params: VestCLI.Params):
if not params.host and params.port == -1:
return
var host := params.host
var port := params.port
if not host: host = "127.0.0.1"
if port == -1: port = 54932
var peer := StreamPeerTCP.new()
var err := peer.connect_to_host(host, port)
if err != OK:
push_warning("Couldn't connect on port %d! %s" % [port, error_string(err)])
return
await Vest.until(func(): peer.poll(); return peer.get_status() != StreamPeerTCP.STATUS_CONNECTING)
if peer.get_status() != StreamPeerTCP.STATUS_CONNECTED:
push_warning("Connection failed! Socket status: %d" % [peer.get_status()])
return
peer.set_no_delay(true)
_peer = peer
func _disconnect():
if _peer != null:
_peer.disconnect_from_host()
func _send_results_over_network(params: VestCLI.Params, results: VestResult.Suite):
if not _peer:
return
_peer.put_var(results._to_wire(), true)