Files
tactical-shooter/addons/netfox/serializers/redundant-snapshot-serializer.gd
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

41 lines
1.5 KiB
GDScript

extends _BaseSnapshotSerializer
class_name _RedundantSnapshotSerializer
var _dense_serializer: _DenseSnapshotSerializer
static func _static_init():
_logger = NetfoxLogger._for_netfox("RedundantSnapshotSerializer")
func _init(p_schemas: _NetworkSchema, p_identity_server: _NetworkIdentityServer = null):
super(p_schemas)
_dense_serializer = _DenseSnapshotSerializer.new(_schemas, p_identity_server)
func write_for(peer: int, snapshots: Array[_Snapshot], properties: _PropertyPool, buffer: StreamPeerBuffer = null) -> PackedByteArray:
var varuint := NetworkSchemas.varuint()
if buffer == null:
buffer = StreamPeerBuffer.new()
# TODO(#560): How about encoding the first snapshot as-is, and then the rest as diffs
for snapshot in snapshots:
var serialized := _dense_serializer.write_for(peer, snapshot, properties)
# Write size and snapshot
varuint.encode(serialized.size(), buffer)
buffer.put_data(serialized)
return buffer.data_array
func read_from(peer: int, properties: _PropertyPool, buffer: StreamPeerBuffer, is_auth: bool = true) -> Array[_Snapshot]:
var varuint := NetworkSchemas.varuint()
var snapshots := [] as Array[_Snapshot]
while buffer.get_available_bytes() > 0:
var snapshot_size := varuint.decode(buffer)
var snapshot_buffer := StreamPeerBuffer.new()
snapshot_buffer.data_array = buffer.get_partial_data(snapshot_size)[1]
var snapshot := _dense_serializer.read_from(peer, properties, snapshot_buffer, is_auth)
snapshots.append(snapshot)
return snapshots