b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
41 lines
1.5 KiB
GDScript
41 lines
1.5 KiB
GDScript
extends _BaseSnapshotSerializer
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class_name _RedundantSnapshotSerializer
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var _dense_serializer: _DenseSnapshotSerializer
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static func _static_init():
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_logger = NetfoxLogger._for_netfox("RedundantSnapshotSerializer")
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func _init(p_schemas: _NetworkSchema, p_identity_server: _NetworkIdentityServer = null):
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super(p_schemas)
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_dense_serializer = _DenseSnapshotSerializer.new(_schemas, p_identity_server)
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func write_for(peer: int, snapshots: Array[_Snapshot], properties: _PropertyPool, buffer: StreamPeerBuffer = null) -> PackedByteArray:
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var varuint := NetworkSchemas.varuint()
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if buffer == null:
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buffer = StreamPeerBuffer.new()
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# TODO(#560): How about encoding the first snapshot as-is, and then the rest as diffs
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for snapshot in snapshots:
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var serialized := _dense_serializer.write_for(peer, snapshot, properties)
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# Write size and snapshot
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varuint.encode(serialized.size(), buffer)
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buffer.put_data(serialized)
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return buffer.data_array
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func read_from(peer: int, properties: _PropertyPool, buffer: StreamPeerBuffer, is_auth: bool = true) -> Array[_Snapshot]:
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var varuint := NetworkSchemas.varuint()
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var snapshots := [] as Array[_Snapshot]
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while buffer.get_available_bytes() > 0:
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var snapshot_size := varuint.decode(buffer)
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var snapshot_buffer := StreamPeerBuffer.new()
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snapshot_buffer.data_array = buffer.get_partial_data(snapshot_size)[1]
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var snapshot := _dense_serializer.read_from(peer, properties, snapshot_buffer, is_auth)
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snapshots.append(snapshot)
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return snapshots
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