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v0.2.6 Stable
released this
2026-07-04 03:13:55 +00:00 | 3 commits to main since this releasev0.2.6 — Input Diagnostics via Window Title
Added real-time input state display in the window title bar. When the game is running, the title will show:
TS [mv=0.0,0.0] [sl=0,0,0,0] [fire=0]- mv: Input.get_axis() values for horizontal (west/east) and vertical (north/south) — should go non-zero when pressing WASD
- sl: Weapon slot button states (1-4)
- fire: Fire button state
If the values never change from 0 when pressing keys, the issue is that keyboard events never reach the Godot Input singleton (likely a window focus issue on Windows GUI exports). If they DO change but the character still doesn't move, the issue is in the rollback/network layer.
Also includes all fixes from v0.2.1-v0.2.5.
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