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v0.2.4 Stable
released this
2026-07-04 00:08:04 +00:00 | 5 commits to main since this releasev0.2.4 — Fix WeaponManager Script Compile Error
Root cause of all weapon issues: A stray second
_rollback_tickfunction (with spaces instead of tabs) was appended toweapon_manager.gd, causing the ENTIRE script to fail compilation. The WeaponManager node had NO script attached at runtime.has_method(\"set_default_loadout\")→ false → loadout never initialized- All weapon operations silently did nothing (no gun visible, no switching, no firing)
- Player movement still worked (handled in player.gd, not weapon_manager.gd)
Changes in this release:
- Removed duplicate
_rollback_tickfunction from weapon_manager.gd - Removed
is_predicting()gate (from v0.2.3) so weapon actions process on client - Client-side loadout init (from v0.2.3) so weapons available immediately
- Window focus grab (from v0.2.2) so keyboard input works
v0.2.3 was broken — the compile error was already present, making all v0.2.3 weapon fixes dead code. This release actually contains the working fixes.
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