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v0.2.3 Stable
released this
2026-07-03 22:24:33 +00:00 | 7 commits to main since this releasev0.2.3 — Fix Weapons on Client
Three issues fixed across v0.2.1–v0.2.3:
v0.2.1 — Blaster model type error
Blaster GLB root type was
Node3D, notMeshInstance3D. Fixed type annotation.v0.2.2 — Keyboard input (v0.2.2)
Window wasn't holding keyboard focus after connection UI was hidden. Added
get_window().grab_focus()calls.v0.2.3 — Weapons (this release)
- Removed
is_predicting()early-return in weapon_manager._rollback_tick that blocked all weapon actions on the client (the player is owned by the server, so the client often enters prediction mode on early ticks) - Added client-side weapon loadout initialization in player-spawner so the player has weapons immediately — no need to wait for server state sync
- Server still reconciles weapon state via normal rollback
Downloads
- Removed