shawn
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aae57c63bd
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fix: TeamManager signal type hints — use int instead of TeamData.Team (export parse order issue)
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2026-07-01 21:41:36 -04:00 |
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shawn
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82216bfa64
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fix: Windows client compile errors — get_world_3d on Node, array type mismatch, null plugin guard, maps format
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2026-07-01 21:38:07 -04:00 |
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shawn
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9ea98aa7b8
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Phase 7: Windows client export, preset fix, code fixes
- Fix: export_presets.cfg — platform='Windows Desktop' (not 'Windows'), Windows as [preset.0]
- Fix: plugin_manager.gd — removed class_name (autoload conflict), fixed multiline % formatting
- Fix: Disabled GDExtension temporarily for clean export
- Add: Windows PE32+ x86_64 client binary (109MB) at build/tactical-shooter-windows-x86_64/
- Add: tactical-shooter-windows.zip (portable zip package)
- Build: Linux server binary (78MB) rebuilt
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2026-07-01 19:47:12 -04:00 |
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shawn
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159c554a86
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t_p6_api: build plugin scripting system
- Add PluginBase (plugin_base.gd) — abstract base class with 12 virtual hooks
- Add PluginManifest (plugin_manifest.gd) — custom Resource for plugin metadata
- Add PluginManager (plugin_manager.gd) — autoload singleton: directory scan,
hook dispatch, lifecycle (load/unload/reload/rescan), cvar integration
- Add hello_world example plugin with all hooks demonstrating usage
- Register PluginManager autoload in project.godot
- Extend rcon_command_handler.gd with 'plugin' subcommand (list/load/unload/
reload/info/rescan) delegating to PluginManager
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2026-07-01 18:36:23 -04:00 |
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