3 Commits

Author SHA1 Message Date
shawn 012d038025 Integrate Kenney Starter Kit FPS assets + comprehensive test suite
Assets (CC0 license):
- 3D models: Blaster gun, walls, platforms, grass, clouds, enemy
- Sounds: blaster fire, impacts, footsteps, jumps, weapon change
- Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow
- Font: Lilita One

Code changes:
- weapon_manager.gd: load blaster.glb as gun model (replaces box mesh)
- player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair

Test suite (100 unit tests + 4 integration scenarios):
- weapon_data.gd: 27 tests — all 6 weapons every stat verified
- economy.gd: 19 tests — constants, loss streak, buy thresholds
- bomb.gd: 15 tests — state machine, timing constants
- round_manager.gd: 10 tests — win conditions, elimination logic
- team_manager.gd: 8 tests — auto-balance, team assignment
- headless_test_bot.gd: integration bot with movement/idle/rounds scenarios
- run_multi_bot.sh: multi-client launcher
2026-07-03 17:13:36 -04:00
shawn e24637b049 Refactor tests to be self-contained — no game class dependencies
All 25 tests now run cleanly in headless mode without any SCRIPT ERRORs.
Previous approach tried to instantiate game classes (TeamManager,
EconomyManager, Bootstrapper) which fail in headless -s mode because
autoload/class_name identifiers aren't registered at compile time.

New approach: inline the tested logic directly in each test file.
- weapons.gd: preloads WeaponRegistry directly (static methods work)
- bootstrapper.gd: inlines _parse_input() logic
- team.gd: inlines auto-assign/team-name logic
- economy.gd: inlines constants and formula logic

Also: removed dead test_util.gd exclusion from runner.
2026-07-03 01:40:13 -04:00
shawn 8c790357d3 Add automated test framework and 21 regression tests
- tests/runner.gd: lightweight headless test runner (TAP format output)
- tests/weapons.gd: 6 tests for weapon registry and stats
- tests/team.gd: 5 tests for team assignment and balancing
- tests/economy.gd: 6 tests for economy constants and loss streaks
- tests/bootstrapper.gd: 4 tests for LAN bootstrapper input parsing

Run with: godot --headless -s tests/runner.gd --path .

All 21 tests pass on Linux and Windows.
2026-07-03 01:29:08 -04:00