- Fixed weapon switching: player.gd now uses weapon_next/weapon_prev/slot actions
(was checking for nonexistent 'weapon_toggle')
- Added Q key to weapon_next input action
- Reduced weapon scale from 0.3 to 0.07-0.08 (was still 3x too large)
- Reduced weapon scale 10-13x (previously OBJ models at native size)
- Adjusted on-screen position for each weapon type
- Switched from OBJ to GLB imports (better pivot points)
- Fixed Revolver model coordinate issue