Fix weapon switching, scale, add Q key bind
- Fixed weapon switching: player.gd now uses weapon_next/weapon_prev/slot actions (was checking for nonexistent 'weapon_toggle') - Added Q key to weapon_next input action - Reduced weapon scale from 0.3 to 0.07-0.08 (was still 3x too large)
This commit is contained in:
@@ -145,6 +145,7 @@ weapon_reload={
|
||||
weapon_next={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
weapon_prev={
|
||||
|
||||
Reference in New Issue
Block a user