Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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from __future__ import annotations
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from collections.abc import Callable, Sequence
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from typing import Any, ParamSpec
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from starlette._utils import is_async_callable
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from starlette.concurrency import run_in_threadpool
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P = ParamSpec("P")
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class BackgroundTask:
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def __init__(self, func: Callable[P, Any], *args: P.args, **kwargs: P.kwargs) -> None:
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self.func = func
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self.args = args
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self.kwargs = kwargs
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self.is_async = is_async_callable(func)
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async def __call__(self) -> None:
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if self.is_async:
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await self.func(*self.args, **self.kwargs)
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else:
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await run_in_threadpool(self.func, *self.args, **self.kwargs)
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class BackgroundTasks(BackgroundTask):
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def __init__(self, tasks: Sequence[BackgroundTask] | None = None):
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self.tasks = list(tasks) if tasks else []
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def add_task(self, func: Callable[P, Any], *args: P.args, **kwargs: P.kwargs) -> None:
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task = BackgroundTask(func, *args, **kwargs)
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self.tasks.append(task)
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async def __call__(self) -> None:
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for task in self.tasks:
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await task()
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