Phase 7: netfox + godot-jolt stack upgrade
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
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# This file must be kept very simple, because it is consumed from several
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# places -- it is imported by h11/__init__.py, execfile'd by setup.py, etc.
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# We use a simple scheme:
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# 1.0.0 -> 1.0.0+dev -> 1.1.0 -> 1.1.0+dev
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# where the +dev versions are never released into the wild, they're just what
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# we stick into the VCS in between releases.
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#
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# This is compatible with PEP 440:
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# http://legacy.python.org/dev/peps/pep-0440/
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# via the use of the "local suffix" "+dev", which is disallowed on index
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# servers and causes 1.0.0+dev to sort after plain 1.0.0, which is what we
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# want. (Contrast with the special suffix 1.0.0.dev, which sorts *before*
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# 1.0.0.)
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__version__ = "0.16.0"
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