Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/h11/_version.py
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

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686 B
Python

# This file must be kept very simple, because it is consumed from several
# places -- it is imported by h11/__init__.py, execfile'd by setup.py, etc.
# We use a simple scheme:
# 1.0.0 -> 1.0.0+dev -> 1.1.0 -> 1.1.0+dev
# where the +dev versions are never released into the wild, they're just what
# we stick into the VCS in between releases.
#
# This is compatible with PEP 440:
# http://legacy.python.org/dev/peps/pep-0440/
# via the use of the "local suffix" "+dev", which is disallowed on index
# servers and causes 1.0.0+dev to sort after plain 1.0.0, which is what we
# want. (Contrast with the special suffix 1.0.0.dev, which sorts *before*
# 1.0.0.)
__version__ = "0.16.0"