Phase 7: test server deployment + Windows export
- Fix: export_presets.cfg — platform='Windows Desktop' (correct name) - Fix: server_main.gd — formatting bug on lag-comp string - Fix: game_server.gd — auto-detect GDExtension, fall back to GDScript stub - Add: server/scripts/simulation_server_stub.gd — lightweight SimulationServer in GDScript - Add: docs/playtest-guide.md — connection instructions, control bindings, server commands - Add: systemd user service — tactical-shooter-server (enabled, running) - Add: server config at ~/tactical-shooter-server/server_config.cfg - Build: Windows 109MB PE32+ client (build/tactical-shooter-windows-x86_64/) - Build: Linux server binary (78MB) — running on oplabs:34197 - Temporarily disabled GDExtension (needs C++ build fix in entity.cpp enum casting)
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[configuration]
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entry_symbol = "gdextension_entry"
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compatibility_minimum = "4.2"
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[libraries]
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linux.x86_64 = "res://gdextension/bin/linux/libsimulation.so"
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linux.arm64 = "res://gdextension/bin/linux/libsimulation.so"
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windows.x86_64 = "res://gdextension/bin/windows/libsimulation.dll"
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macos.x86_64 = "res://gdextension/bin/macos/libsimulation.dylib"
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macos.arm64 = "res://gdextension/bin/macos/libsimulation.dylib"
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