Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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@@ -109,7 +109,8 @@ func _enter_tree():
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add_setting(setting)
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for autoload in AUTOLOADS:
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add_autoload_singleton(autoload.name, autoload.path)
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if not has_autoload(autoload.name):
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add_autoload_singleton(autoload.name, autoload.path)
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for type in TYPES:
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add_custom_type(type.name, type.base, load(type.script), load(type.icon))
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@@ -122,7 +123,8 @@ func _exit_tree():
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remove_setting(setting)
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for autoload in AUTOLOADS:
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remove_autoload_singleton(autoload.name)
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if has_autoload(autoload.name):
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remove_autoload_singleton(autoload.name)
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for type in TYPES:
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remove_custom_type(type.name)
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@@ -148,6 +150,9 @@ func remove_setting(setting: Dictionary):
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ProjectSettings.clear(setting.name)
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func has_autoload(name: String) -> bool:
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return ProjectSettings.has_setting("autoload/" + name)
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func _render_tool_menu():
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_free_tool_menu()
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for driver_toggle in PhysicsDriverToggles.all():
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