Files
tactical-shooter/addons/netfox.extras/netfox-extras.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

193 lines
4.7 KiB
GDScript

@tool
extends EditorPlugin
const ROOT = "res://addons/netfox.extras"
var SETTINGS = [
NetfoxLogger._make_setting("netfox/logging/netfox_extras_log_level"),
# Window Tiler Settings
{
"name": "netfox/extras/auto_tile_windows",
"value": false,
"type": TYPE_BOOL
},
{
"name": "netfox/extras/screen",
"value": 0,
"type": TYPE_INT
},
{
"name": "netfox/extras/borderless",
"value": false,
"type": TYPE_BOOL
},
# Autoconnect settings
{
"name": "netfox/autoconnect/enabled",
"value": false,
"type": TYPE_BOOL
},
{
"name": "netfox/autoconnect/host",
"value": "127.0.0.1",
"type": TYPE_STRING
},
{
"name": "netfox/autoconnect/port",
"value": 9999,
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "1,65535,hide_slider"
},
{
"name": "netfox/autoconnect/use_compression",
"value": false,
"type": TYPE_BOOL
},
{
"name": "netfox/autoconnect/simulated_latency_ms",
"value": 0.0,
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,200,or_greater"
},
{
"name": "netfox/autoconnect/simulated_packet_loss_chance",
"value": 0.0,
"type": TYPE_FLOAT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
]
const AUTOLOADS = [
{
"name": "WindowTiler",
"path": ROOT + "/window-tiler.gd"
},
{
"name": "NetworkSimulator",
"path": ROOT + "/network-simulator.gd"
}
]
const TYPES: Array[Dictionary] = [
{
"name": "RewindableStateMachine",
"base": "Node",
"script": ROOT + "/state-machine/rewindable-state-machine.gd",
"icon": ROOT + "/icons/rewindable-state-machine.svg"
},
{
"name": "RewindableState",
"base": "Node",
"script": ROOT + "/state-machine/rewindable-state.gd",
"icon": ROOT + "/icons/rewindable-state.svg"
},
{
"name": "NetworkRigidBody2D",
"base": "RigidBody2D",
"script": ROOT + "/physics/network-rigid-body-2d.gd",
"icon": ROOT + "/icons/network-rigid-body-2d.svg"
},
{
"name": "NetworkRigidBody3D",
"base": "RigidBody3D",
"script": ROOT + "/physics/network-rigid-body-3d.gd",
"icon": ROOT + "/icons/network-rigid-body-3d.svg"
},
]
const PhysicsDriverToggles := preload("res://addons/netfox.extras/physics/physics-driver-toggles.gd")
var _tool_menu_items := [] as Array[String]
func _enter_tree():
for setting in SETTINGS:
add_setting(setting)
for autoload in AUTOLOADS:
if not has_autoload(autoload.name):
add_autoload_singleton(autoload.name, autoload.path)
for type in TYPES:
add_custom_type(type.name, type.base, load(type.script), load(type.icon))
_render_tool_menu()
func _exit_tree():
if ProjectSettings.get_setting("netfox/general/clear_settings", false):
for setting in SETTINGS:
remove_setting(setting)
for autoload in AUTOLOADS:
if has_autoload(autoload.name):
remove_autoload_singleton(autoload.name)
for type in TYPES:
remove_custom_type(type.name)
_free_tool_menu()
func add_setting(setting: Dictionary):
if ProjectSettings.has_setting(setting.name):
return
ProjectSettings.set_setting(setting.name, setting.value)
ProjectSettings.set_initial_value(setting.name, setting.value)
ProjectSettings.add_property_info({
"name": setting.get("name"),
"type": setting.get("type"),
"hint": setting.get("hint", PROPERTY_HINT_NONE),
"hint_string": setting.get("hint_string", "")
})
func remove_setting(setting: Dictionary):
if not ProjectSettings.has_setting(setting.name):
return
ProjectSettings.clear(setting.name)
func has_autoload(name: String) -> bool:
return ProjectSettings.has_setting("autoload/" + name)
func _render_tool_menu():
_free_tool_menu()
for driver_toggle in PhysicsDriverToggles.all():
var prefix := "Enable" if not driver_toggle.is_enabled() else "Disable"
var item := "%s %s physics driver" % [prefix, driver_toggle.get_name()]
_tool_menu_items.append(item)
add_tool_menu_item(item, func():
# Toggle physics driver, then re-render menu to show changes
_call_physics_driver_toggle(driver_toggle)
_render_tool_menu()
)
func _free_tool_menu():
for item in _tool_menu_items:
remove_tool_menu_item(item)
_tool_menu_items.clear()
func _call_physics_driver_toggle(driver_toggle: PhysicsDriverToggles.PhysicsDriverToggle):
var error_messages := driver_toggle.toggle()
if not error_messages.is_empty():
var error_text := "\n".join(error_messages)
var dialog := AcceptDialog.new()
dialog.title = "Physics driver toggle failed!"
dialog.dialog_text = error_text
get_editor_interface().popup_dialog_centered(dialog)
else:
var dialog := AcceptDialog.new()
dialog.title = "Physics driver toggle success!"
dialog.dialog_text = ("%s physics driver was successfully toggled! " +
"You might need to refresh your script or reload project.") %\
[driver_toggle.get_name()]
get_editor_interface().popup_dialog_centered(dialog)