b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
193 lines
4.7 KiB
GDScript
193 lines
4.7 KiB
GDScript
@tool
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extends EditorPlugin
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const ROOT = "res://addons/netfox.extras"
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var SETTINGS = [
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NetfoxLogger._make_setting("netfox/logging/netfox_extras_log_level"),
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# Window Tiler Settings
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{
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"name": "netfox/extras/auto_tile_windows",
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"value": false,
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"type": TYPE_BOOL
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},
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{
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"name": "netfox/extras/screen",
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"value": 0,
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"type": TYPE_INT
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},
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{
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"name": "netfox/extras/borderless",
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"value": false,
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"type": TYPE_BOOL
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},
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# Autoconnect settings
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{
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"name": "netfox/autoconnect/enabled",
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"value": false,
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"type": TYPE_BOOL
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},
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{
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"name": "netfox/autoconnect/host",
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"value": "127.0.0.1",
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"type": TYPE_STRING
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},
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{
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"name": "netfox/autoconnect/port",
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"value": 9999,
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "1,65535,hide_slider"
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},
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{
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"name": "netfox/autoconnect/use_compression",
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"value": false,
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"type": TYPE_BOOL
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},
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{
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"name": "netfox/autoconnect/simulated_latency_ms",
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"value": 0.0,
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,200,or_greater"
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},
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{
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"name": "netfox/autoconnect/simulated_packet_loss_chance",
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"value": 0.0,
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"type": TYPE_FLOAT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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]
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const AUTOLOADS = [
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{
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"name": "WindowTiler",
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"path": ROOT + "/window-tiler.gd"
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},
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{
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"name": "NetworkSimulator",
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"path": ROOT + "/network-simulator.gd"
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}
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]
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const TYPES: Array[Dictionary] = [
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{
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"name": "RewindableStateMachine",
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"base": "Node",
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"script": ROOT + "/state-machine/rewindable-state-machine.gd",
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"icon": ROOT + "/icons/rewindable-state-machine.svg"
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},
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{
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"name": "RewindableState",
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"base": "Node",
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"script": ROOT + "/state-machine/rewindable-state.gd",
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"icon": ROOT + "/icons/rewindable-state.svg"
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},
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{
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"name": "NetworkRigidBody2D",
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"base": "RigidBody2D",
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"script": ROOT + "/physics/network-rigid-body-2d.gd",
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"icon": ROOT + "/icons/network-rigid-body-2d.svg"
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},
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{
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"name": "NetworkRigidBody3D",
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"base": "RigidBody3D",
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"script": ROOT + "/physics/network-rigid-body-3d.gd",
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"icon": ROOT + "/icons/network-rigid-body-3d.svg"
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},
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]
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const PhysicsDriverToggles := preload("res://addons/netfox.extras/physics/physics-driver-toggles.gd")
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var _tool_menu_items := [] as Array[String]
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func _enter_tree():
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for setting in SETTINGS:
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add_setting(setting)
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for autoload in AUTOLOADS:
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if not has_autoload(autoload.name):
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add_autoload_singleton(autoload.name, autoload.path)
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for type in TYPES:
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add_custom_type(type.name, type.base, load(type.script), load(type.icon))
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_render_tool_menu()
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func _exit_tree():
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if ProjectSettings.get_setting("netfox/general/clear_settings", false):
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for setting in SETTINGS:
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remove_setting(setting)
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for autoload in AUTOLOADS:
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if has_autoload(autoload.name):
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remove_autoload_singleton(autoload.name)
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for type in TYPES:
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remove_custom_type(type.name)
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_free_tool_menu()
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func add_setting(setting: Dictionary):
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if ProjectSettings.has_setting(setting.name):
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return
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ProjectSettings.set_setting(setting.name, setting.value)
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ProjectSettings.set_initial_value(setting.name, setting.value)
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ProjectSettings.add_property_info({
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"name": setting.get("name"),
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"type": setting.get("type"),
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"hint": setting.get("hint", PROPERTY_HINT_NONE),
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"hint_string": setting.get("hint_string", "")
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})
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func remove_setting(setting: Dictionary):
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if not ProjectSettings.has_setting(setting.name):
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return
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ProjectSettings.clear(setting.name)
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func has_autoload(name: String) -> bool:
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return ProjectSettings.has_setting("autoload/" + name)
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func _render_tool_menu():
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_free_tool_menu()
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for driver_toggle in PhysicsDriverToggles.all():
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var prefix := "Enable" if not driver_toggle.is_enabled() else "Disable"
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var item := "%s %s physics driver" % [prefix, driver_toggle.get_name()]
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_tool_menu_items.append(item)
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add_tool_menu_item(item, func():
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# Toggle physics driver, then re-render menu to show changes
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_call_physics_driver_toggle(driver_toggle)
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_render_tool_menu()
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)
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func _free_tool_menu():
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for item in _tool_menu_items:
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remove_tool_menu_item(item)
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_tool_menu_items.clear()
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func _call_physics_driver_toggle(driver_toggle: PhysicsDriverToggles.PhysicsDriverToggle):
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var error_messages := driver_toggle.toggle()
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if not error_messages.is_empty():
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var error_text := "\n".join(error_messages)
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var dialog := AcceptDialog.new()
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dialog.title = "Physics driver toggle failed!"
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dialog.dialog_text = error_text
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get_editor_interface().popup_dialog_centered(dialog)
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else:
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var dialog := AcceptDialog.new()
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dialog.title = "Physics driver toggle success!"
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dialog.dialog_text = ("%s physics driver was successfully toggled! " +
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"You might need to refresh your script or reload project.") %\
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[driver_toggle.get_name()]
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get_editor_interface().popup_dialog_centered(dialog)
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