Fresh start: replace with naxIO/netfox-cs-sample foundation

Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
2026-07-02 20:55:20 -04:00
parent ce39b237c3
commit b0c83af092
4416 changed files with 57418 additions and 902676 deletions
-31
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@@ -1,31 +0,0 @@
# Contributors
This addon, and the entirety of [netfox] is a shared effort of [Fox's Sake
Studio], and the community. The following is the list of community contributors
involved with netfox:
* Alberto Klocker <albertok@gmail.com>
* Andrew Davis <jonandrewdavis@gmail.com>
* Bryan Lee <42545742+bryanmylee@users.noreply.github.com>
* Dan Schuman <danschuman@gmail.com>
* Dustie <77035922+DustieDog@users.noreply.github.com>
* Eric Volpone <ericvolpone@gmail.com>
* Gordon MacPherson <gordon@gordonite.tech>
* Jake Cattrall <krazyjakee@gmail.com>
* Jon Stevens <1030863+jonstvns@users.noreply.github.com>
* Joseph Michael Ware <9at25jnr3@mozmail.com>
* Matias Kumpulainen <kumpulainen.matias@gmail.com>
* Nicolas Batty <nicolas.batty@gmail.com>
* Ricky <77863853+RickyYCheng@users.noreply.github.com>
* Riordan-DC <44295008+Riordan-DC@users.noreply.github.com>
* Russ <622740+russ-@users.noreply.github.com>
* Ryan Roden-Corrent <github@rcorre.net>
* TheYellowArchitect <dmalandris@uth.gr>
* TheYellowArchitect <hello@theyellowarchitect.com>
* camperotactico <alberto.vgdd@gmail.com>
* gk98s <89647115+gk98s@users.noreply.github.com>
* zibetnu <9at25jnr3@mozmail.com>
[netfox]: https://github.com/foxssake/netfox
[Fox's Sake Studio]: https://github.com/foxssake/
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@@ -109,7 +109,8 @@ func _enter_tree():
add_setting(setting)
for autoload in AUTOLOADS:
add_autoload_singleton(autoload.name, autoload.path)
if not has_autoload(autoload.name):
add_autoload_singleton(autoload.name, autoload.path)
for type in TYPES:
add_custom_type(type.name, type.base, load(type.script), load(type.icon))
@@ -122,7 +123,8 @@ func _exit_tree():
remove_setting(setting)
for autoload in AUTOLOADS:
remove_autoload_singleton(autoload.name)
if has_autoload(autoload.name):
remove_autoload_singleton(autoload.name)
for type in TYPES:
remove_custom_type(type.name)
@@ -148,6 +150,9 @@ func remove_setting(setting: Dictionary):
ProjectSettings.clear(setting.name)
func has_autoload(name: String) -> bool:
return ProjectSettings.has_setting("autoload/" + name)
func _render_tool_menu():
_free_tool_menu()
for driver_toggle in PhysicsDriverToggles.all():
@@ -1,18 +1,38 @@
extends PhysicsDriver
class_name RapierDriver2D
var _state: StateManager2D
var _stored_states: int = 0
func _init_physics_space() -> void:
physics_space = get_viewport().world_2d.space
PhysicsServer2D.space_set_active(physics_space, false)
_state = StateManager2D.new()
_state.root_node = self
_state.set_max_cache_length(ProjectSettings.get_setting("netfox/rollback/history_limit", 64))
_state.set_rolling_cache(true)
add_child(_state)
func _physics_step(delta) -> void:
RapierPhysicsServer2D.space_step(physics_space, delta)
RapierPhysicsServer2D.space_flush_queries(physics_space)
func _snapshot_space(tick: int) -> void:
snapshots[tick] = RapierPhysicsServer2D.export_binary(physics_space)
func _rollback_space(tick) -> void:
if snapshots.has(tick):
RapierPhysicsServer2D.import_binary(physics_space, snapshots[tick])
func _snapshot_space(tick: int) -> void:
_state.cache_state(physics_space, tick)
func _rollback_space(tick: int) -> void:
# With rolling cache, tick states are ordered by age with the newest at 0
var offset = NetworkTime.tick - tick
if (offset >= _stored_states):
return
_stored_states = min(_stored_states + 1, _state.max_cache_length)
_state.load_cached_state(physics_space, offset)
@@ -2,17 +2,36 @@ extends PhysicsDriver
class_name RapierDriver3D
var _state: StateManager3D
var _stored_states: int = 0
func _init_physics_space() -> void:
physics_space = get_viewport().world_3d.space
PhysicsServer3D.space_set_active(physics_space, false)
_state = StateManager3D.new()
_state.root_node = self
_state.set_max_cache_length(ProjectSettings.get_setting("netfox/rollback/history_limit", 64))
_state.set_rolling_cache(true)
add_child(_state)
func _physics_step(delta) -> void:
RapierPhysicsServer3D.space_step(physics_space, delta)
RapierPhysicsServer3D.space_flush_queries(physics_space)
func _snapshot_space(tick: int) -> void:
snapshots[tick] = RapierPhysicsServer3D.export_binary(physics_space)
func _rollback_space(tick) -> void:
if snapshots.has(tick):
RapierPhysicsServer3D.import_binary(physics_space, snapshots[tick])
func _snapshot_space(tick: int) -> void:
_state.cache_state(physics_space, tick)
func _rollback_space(tick: int) -> void:
# With rolling cache, tick states are ordered by age with the newest at 0
var offset = NetworkTime.tick - tick
if (offset >= _stored_states):
return
_stored_states = min(_stored_states + 1, _state.max_cache_length)
_state.load_cached_state(physics_space, offset)
+1 -1
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@@ -3,5 +3,5 @@
name="netfox.extras"
description="Game-specific utilities for Netfox"
author="Tamas Galffy and contributors"
version="1.35.3"
version="1.40.2"
script="netfox-extras.gd"