Fix blaster GLB root type error (Node3D, not MeshInstance3D)

- Changed _gun_model type from MeshInstance3D to Node3D
  (all imported GLB/GLTF weapon models have Node3D root)
- Added check_models.gd diagnostic script

The type mismatch at WeaponManager._load_weapon_models:73
was the only script error in the user's game.log.
Headless bot tests confirm movement still works fine.
This commit is contained in:
2026-07-03 17:32:18 -04:00
parent 012d038025
commit 9901f6a34d
3 changed files with 22 additions and 1 deletions
@@ -26,7 +26,7 @@ var _pending_grenades: Array[Dictionary] = [] # Buffered throws, consumed in _a
# Weapon models (loaded at runtime)
var _knife_model: Node3D
var _gun_model: MeshInstance3D
var _gun_model: Node3D
var _grenade_model: Node3D
var _current_visible_slot: int = -1
var _knife_sound: AudioStreamPlayer3D