Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://b7070gfoko4mo"]
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[ext_resource type="Texture2D" uid="uid://dh0t42ubhuv0" path="res://sprites/hit.png" id="1_mdfft"]
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[ext_resource type="Script" uid="uid://bwkexrmt718dx" path="res://objects/impact.gd" id="2_k826h"]
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[ext_resource type="Texture2D" uid="uid://dh0t42ubhuv0" path="res://assets/kenney-fps/sprites/hit.png" id="1_mdfft"]
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[ext_resource type="Script" uid="uid://bwkexrmt718dx" path="res://assets/kenney-fps/objects/impact.gd" id="2_k826h"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_8c04i"]
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atlas = ExtResource("1_mdfft")
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