Files
tactical-shooter/assets/kenney-fps/objects/impact.tscn
T
shawn 91b878f347 Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
2026-07-05 22:53:27 -04:00

52 lines
1.5 KiB
Plaintext

[gd_scene load_steps=8 format=3 uid="uid://b7070gfoko4mo"]
[ext_resource type="Texture2D" uid="uid://dh0t42ubhuv0" path="res://assets/kenney-fps/sprites/hit.png" id="1_mdfft"]
[ext_resource type="Script" uid="uid://bwkexrmt718dx" path="res://assets/kenney-fps/objects/impact.gd" id="2_k826h"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8c04i"]
atlas = ExtResource("1_mdfft")
region = Rect2(0, 0, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_34j4g"]
atlas = ExtResource("1_mdfft")
region = Rect2(128, 0, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_tk4oq"]
atlas = ExtResource("1_mdfft")
region = Rect2(0, 128, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_q5m5l"]
atlas = ExtResource("1_mdfft")
region = Rect2(128, 128, 128, 128)
[sub_resource type="SpriteFrames" id="SpriteFrames_nwydm"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8c04i")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_34j4g")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tk4oq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q5m5l")
}],
"loop": false,
"name": &"shot",
"speed": 30.0
}]
[node name="AnimatedSprite3D" type="AnimatedSprite3D"]
cast_shadow = 0
pixel_size = 0.0025
double_sided = false
no_depth_test = true
sprite_frames = SubResource("SpriteFrames_nwydm")
animation = &"shot"
script = ExtResource("2_k826h")
[connection signal="animation_finished" from="." to="." method="_on_animation_finished"]