Integrate Kenney Starter Kit FPS assets + comprehensive test suite
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
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@@ -15,7 +15,7 @@ func _init():
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print("1..0 # Starting test discovery")
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print("# _init reached")
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var files := _find_files("res://tests", "*.gd", ["runner.gd"])
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var files := _find_files("res://tests", "*.gd", ["runner.gd", "headless_test_bot.gd", "bot_test_scene.gd"])
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print("# Found %d test file(s)" % files.size())
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var total := 0
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